![homeworld wiki homeworld wiki](http://olporrich.weebly.com/uploads/1/3/3/5/133503871/558975489_orig.jpg)
Ocean Speedway - Metro Speedway - Icy Speedway - Canyon SpeedwayĬrush's Dungeon - Gulp's Overlook - Ripto's Arena Robotica Farms - Metropolis - Dragon Shores Glimmer - Colossus - Idol Springs - Hurricos - Sunny Beach - Aquaria Towers - Skelos Badlands - Crystal Glacierīreeze Harbor - Zephyr - Scorch - Fracture Hills - Magma Cone - Shady Oasis - Mystic Marsh - Cloud Temples Summer Forest - Autumn Plains - Winter Tundra
![homeworld wiki homeworld wiki](http://pm1.narvii.com/6276/65d8a5752642f6aee05cd69073cbb0acb864c11e_00.jpg)
Water Wizards - Water Workers - Wizards - Yellow Colosi Monks Bones - Queen Finny - Robot Farmers - Romeo - Scarlet Lizards - Seahorses - Turtles Hippos - Ice Builders - Inventor Droid - Juliet - Land Blubbers - Little Bo Peep - Logistics Droid - Mayor Spyro the Dragon - Sparx the Dragonfly - Hunter the CheetahĪgent Zero - Alchemist - Bazil - Big Gnorcs - Bonebuilders - Breezebuilders - Brother Kipp - DroidsĮlectrolls - Fairies - Fauns - Fisher - Foreman Bud - Gemcutters - Green Colosi - Greta - Handel Spyro 2: Ripto's Rage!/Gateway to Glimmer There are four Homeworlds in Spyro: A Hero's Tail and they are much bigger. Spyro: Enter the Dragonfly contains only one Homeworld. In Spyro: Year of the Dragon, they are named after four different times of the day. In Spyro 2: Ripto's Rage!, they are named after three of the four seasons of the year (excluding spring). In the sequels, Homeworlds are not inhabited by any major species, but are named according to their distinctive qualities. In Spyro the Dragon, each Homeworld is named according to the predominant Dragon clan inhabiting the area. In Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon, Spyro must defeat the boss at the end of each Homeworld to move on to the next. In Spyro the Dragon, progression to the next Homeworld is achieved by rescuing or finding a certain number of dragons, eggs, or gems per the balloonist-defeating the boss associated with each Homeworld is not mandatory. The method of progression to new Homeworlds is different in each game.
![homeworld wiki homeworld wiki](https://forum.empyrion-homeworld.net/uploads/default/original/2X/9/98043213c4efbe7c7085757e91e38507cdd9ee44.jpg)
In Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon, there are no enemies in the Homeworlds, making it safer for players. In Spyro the Dragon, there are enemies in the Homeworlds. Homeworlds do not have the same structure as standard realms, but still have Gems and other collectibles to be found. In Spyro: Enter the Dragonfly and A Hero's Tail, worlds are accessed by various, less mystical means within the Homeworld, such as jumping on a platform. In Spyro the Dragon, Spyro 2: Ripto's Rage!, Spyro: Year of the Dragon, Spyro: Season of Ice, and Spyro 2: Season of Flame, passages to other worlds within the Homeworld take the form of portals. Realms, Boss Realms, and Speedways) in the universe. it is a tie between you and the opponent.īut Bruno discussed it with John Cooper who said no: it is illegal to make a move on your turn which leaves you without a homeworld at the end of your turn.Spyro the Dragon Spyro 2: Ripto's Rage! Spyro: Year of the Dragon Spyro: Enter the Dragonfly Spyro: Season of Ice Spyro 2: Season of Flame Spyro: A Hero's Tail Skylanders: Spyro's Adventure Spyro Reignited TrilogyĪ Homeworld is a hub world that contain several passages, each to a specific other world (i.e. by sacrificing or moving away the only ship there) in order to eliminate an opponent in the same turn, then you and the opponent are both considered equally eliminated, i.e. Eliminating your own homeworld to eliminate an opponentĬan you eliminate your own homeworld to eliminated an opponent, thus tying? This is a contested rule point.Īndy Looney posted that he and John Cooper discussed it and decided yes: If you eliminate your own homeworld (e.g.